E24: Gross

Giant globs of flesh, mouths, and eyes attack the party, creating a dire situation for all. Only cunning and strategy can help them escape the maw of the grotesque creatures and investigate the pile of soot near the south wall of the tower's lowest floor.

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E23: The Island

Unafraid of the lurking structure in the middle of the clearly haunted island, the party heads down into the tower only to find that the occupants who remain are like nothing they have encountered before.

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E22: Mushroom Mushroom

With Stagfall basically running itself and the party headed south for some much-needed adventure, a new friend gives them a task to find some mushrooms for her concoction. Ready for anything, the crew readily accepts, because, after all, what harm could harvesting mushrooms bring?

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E21: Hexpanding Horizons

As the party settles into the daunting responsibilities of ruling Indefatigaria, they find that leadership is anything but ordinary—balancing governance with chosen errands that pull them from the capital, including finding more residuals of the Stag Lord's reign, making curious purchases, and investigating a suspicious scarecrow in the countryside.

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E20: New Problems?

In their first month as rulers of Indefatigaria, the party faces their first true challenge—not from rival lords or marauding beasts, but from within, as a string of mysterious farmer deaths threatens to shake the fledgling kingdom’s foundation.

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E19: Founding Day

With the Stag Lord defeated and his stronghold claimed, the heroes lay the foundations of their new kingdom, Indefatigatia, with the reborn fortress of Stagfall as its proud capital.

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E18: The Stag Lord

After stepping out from his quarters, the players now face their greatest challenge yet: confronting the Stag Lord, the ruthless leader of the cult-like menace that has haunted the Greenbelt and the Tuskwater.

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E17: Infiltration

Beneath the supposed fort of the Stag Lord, the adventurers struggle to find the best approach to solve their problem of being hopelessly outnumbered.

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E16: Fawn Tsar's Fort

With the lightning strikes behind them, the adventurers make their way toward a looming fort in the distance, hoping the Stag Lord is there—and that he’s not as fearsome as the stories suggest.

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E15: Ep.15: Our First Dragon

Now at the den of the Tatzlwyrm, the adventurers needs to bring back the head of one for Oleg, but they run into some old frenemies and find some unfortunate berries along the way.

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